I am a 3D artist with an affinity for procedural workflows as well as offline and real-time rendering. My background in media design (BA, Mainz) and my master’s degree in Hamburg have sharpened my technical and visual foundations, with a focus on real-time rendering and procedural generation.
In recent years, my work has focused on automotive CGI, with a strong emphasis on Unreal Engine, real-time rendering and scalable production workflows. I have worked on complex, high-volume productions, combining visual development with technical problem solving and procedural approaches to create consistent, high-quality imagery across large sets of assets and configurations.
I currently work at Serviceplan / AMP as an Automotive CG Supervisor & CG Production Teamlead, leading artists and supervising large-scale automotive CGI productions. My role sits at the intersection of creative and technical supervision and production strategy – shaping workflows and helping teams deliver consistent, high-quality visual work.